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With v4, however, Maxon began to develop the application for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore's bankruptcy. Initially, Cinema 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. The "Lite" variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CS through Adobe. This is part of a partnership between the two companies, where a Maxon-produced plug-in, called Cineware, allows any variant to create a seamless workflow with After Effects. "Lite" acts as an introductory version, with many features withheld. The difference is now only in licensing.Ģ014 saw the release of Cinema 4D Lite, which came packaged with Adobe After Effects Creative Cloud 2014. There is no technical difference between commercial, educational, or demo versions. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' variant. Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.As of R21, only one version of Cinema 4D is available. Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer. The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production. Redshift supports multi-step transformation blur and 2-step deformation blur. Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them. Redshift supports ‘MPW’ rendering which smooths out the look of thin and hard-to-sample hairs. Redshift’s tessellation supports edge and vertex creasing with separate UV smoothing control. Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility. Redshift allows for any type of AOV data to be baked out from individual objects. Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.Ī C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.įlexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.Ĭontrol how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading. Multi-lobe anisotropic specular using the physically-based Marschener BRDF. Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin. Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.Īdd geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes. Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support. Render foliage and other opacity-cutout effects blazingly fast! Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.
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Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.Įfficiently light an entire scene using image-based environment textures. Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights.
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